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Interface: Before we continue, I will present a quick overview of the main sections of the user interface in Affinity Designer, and the names of some of the most used tools. The next thing is to create a background.
For this, go to the tools displayed on the left side, and select the Rectangle tool. Drag it along the canvas, making sure to give it an initial random fill color so that you can see it. The fill color chip is located in the top toolbar. To straighten the gradient and make it vertical, place your cursor over one of the ends and pull. When you are near the vertical line, press Shift : This will make it perfectly vertical and perpendicular to the base of the canvas.
Click now on the color chip, and an additional dialog will open. Repeat this action with the other color stop in the gradient dialog, and input this value: E1C Double-click on it to rename it, and then lock it by clicking on the little lock icon in the top-right corner. The next thing we need to do is look for an image that will serve as our reference to draw the outline of the car.
From the images I found, I selected one of a green Beetle and copied and pasted it into my document. Next, in the side toolbar, select the Pen tool or press P , zoom in a bit so that you can work more comfortably, and start tracing a segment, following the outline of the car in the picture.
Give the stroke an 8-pixel width in the Stroke panel. The Pen tool is one of the most daunting tools for beginners, and it is obviously one of the most important tools to learn in vector graphics. While practice is needed to reach perfection, it is also a matter of understanding some simple actions that will help you use the tool better. As you trace with the Pen tool in Affinity Designer, you will see two types of nodes: squared nodes appear first, and as you pull the handles, they will turn into rounded nodes.
Select the Pen tool, click once, move some distance away, click a second time a straight line will be created between nodes 1 and 2 , drag the second node this will create a curve , Alt -click the node to remove the second control handle, then proceed with node 3, and so on.
In fact, Affinity Designer makes it really easy to amend segments and nodes, so tracing a rough line to start is just fine.
What we need now is to make all of those rough lines look smooth and curvy. First, we will pull the straight segments to smoothen them, and then we will improve them using the Corner tool. Click the Node tool in the side toolbar, or select it by pressing A on your keyboard. Now, start pulling segments to follow the lines of your reference picture. You can also use the handles to help make the line take the shape you need by moving and pulling them accordingly. With the Node tool A , you can both select and move nodes , but you can also click and drag the curves themselves to change them.
Once all of the segments are where we need them, we are going to smoothen their corners using the Corner tool shortcut: C. This is one of my favorite tools in Affinity Designer. The live Corner tool allows you to adjust your nodes and segments to perfection. Select it by pressing C , or select it from the Tools sidebar. The method is pretty simple: Pass the corner tool over the sharp nodes squared nodes that you want to smoothen.
If you need to, switch back to the Node tool A to adjust a section of a segment by pulling it or its handles. Click on the stroke color chip beside it and input Create now a shape with the Pen tool, and fill it with black The exact shape of the new object that you will create does not really matter, except that its bottom side needs to be straight, as in the image below.
We need to put the wheels in place next. In the Tools, pick the Ellipse tool, and drag over the canvas, creating a circle the same size as the wheel in the reference picture. Click Shift as you drag to make the circle proportionate. Additionally, holding Ctrl Windows or Cmd Mac , you can create a perfect circle from the center out.
Note: If you need to, hide the layers created thus far to see better, or simply reduce their opacity temporarily. Choose a random color that contrasts with the rest.
I like to do so initially just so that I can see the shapes well contrasted and differentiated. When I am happy with them, I apply the final color. Zoom into your wheel shape. Press Z to select the Zoom tool, and drag over the shape while holding Alt key, or double-click on the thumbnail corresponding to it in the Layers panel. A new circle will be placed on top of the original one.
Select it. Repeat three times, reducing a bit more in size each time, to fit your reference. This will happen from your third smart-duplicated shape onwards. So, we have our concentric circles for the wheel, and now we have to change the colors. You can select a color and modify it slightly to adapt to what you think works best. We need to apply fill and stroke colors. Remember to give the stroke the same width as the rest of the car 8 pixels except for the innermost circle, where we will apply a stroke of Now we want to select and group all of them together.
Duplicate this group and, while pressing Shift , select it and drag along the canvas until it overlaps with the back wheel. Name the layer accordingly.
We need to trace the front and back fenders. We have to do the same as what we did for the main bodywork. Recommended Posts. Axhill Posted January 7, Posted January 7, Here five more shapes. Maybe adding them to the “shapes” tool? Pariah73 Like Loading Link to comment Share on other sites More sharing options MEB Posted January 7, Posted January 8, Join the conversation You can post now and register later.
Reply to this topic Go to topic listing. Sign In Sign Up. Important Information Please note there is currently a delay in replying to some post. I make sure to position these circles overlapping each other a little bit, because I plan to merge them down…. Select both shapes and use the Subtract function. You should end up with something similar to the image above. Duplicate this shape a couple times and distribute the copies along the torso.
To add a nice bevel effect to these scales, duplicate any of them and shift it a couple pixels upwards and fill it with a light yellow color. Send it backwards and repeat this steps for the other two rows of scales. Now they look more tridimensional. Select all scales and make them a Group. Add a little slope to the face to make it look as if it was sticking it out of a hole in its suit. To give a shiny look to its hat, draw some specular spots of light using Ellipses.
In the images above you can see how I pulled up the segment between its legs to make an arc, deleted some nodes on its feet and adjusted a couple more to make them look more rounded, etc. Our tutorial has come to an end, but… hold on! See you next time folks! Design School. Mystery Boxes. Making a Funny Monster in Affinity Designer. Frankentoon February 11, Keep Learning more cool stuff. Crumpled Papers 1.
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Making a Funny Monster in Affinity Designer – Frankentoon Studio – Vector or raster, you decide
Most of the shapes in your pdf file are already available by simply modifying the “nodes” on existing shapes. Reply to this topic Start new topic. You can adjust your cookie settings , otherwise we’ll assume you’re okay to continue. Press Z to select the Zoom tool, and drag over the shape while holding Alt key, or double-click on the thumbnail corresponding to it in the Layers panel. What about when you want to join a node from the middle of a path? Making a Funny Monster in Affinity Designer.

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